menu.yml

# XLTournaments Menu

# Title of the menu
title: "&lTOURNAMENTS"
# Min rows: 1, Max rows: 6
rows: 3

# These are static items and serve no click purpose
filler_items:
  glass:
    material: GRAY_STAINED_GLASS_PANE
    amount: 1
    display_name: "&r"
    slot: -1 # -1 will fill all empty slots

# This is where you list all your tournaments
tournament_items:
  block_break_tournament: # ID of the tournament
    slot: 10 # Slot for any one of the items
    active: # Active: when the tournament is running
      material: DIAMOND_PICKAXE
      glow: true
      item_flags:
        - HIDE_ATTRIBUTES
      display_name: "&b&lBREAK TOURNAMENT"
      lore:
        - "&8{START_DAY} {START_MONTH} - {END_DAY} {END_MONTH}"
        - ""
        - "&b&lYOUR STATS"
        - "  &7Blocks Broken: &f{PLAYER_SCORE}"
        - "  &7Position: &f#{PLAYER_POSITION}"
        - ""
        - "&b&lTIME REMAINING"
        - "  &f{TIME_REMAINING}"
        - ""
        - "&4&l#1: &f{LEADER_NAME_1} &7({LEADER_SCORE_FORMATTED_1})"
        - "&c&l#2: &f{LEADER_NAME_2} &7({LEADER_SCORE_FORMATTED_2})"
        - "&6&l#3: &f{LEADER_NAME_3} &7({LEADER_SCORE_FORMATTED_3})"
        - "&e&l#4: &f{LEADER_NAME_4} &7({LEADER_SCORE_FORMATTED_4})"
        - "&7&l#5: &f{LEADER_NAME_5} &7({LEADER_SCORE_FORMATTED_5})"
        - ""
        - "&7&o(( Top 5 updates every 60 seconds ))"
    waiting: # Waiting for the tournament to start
      material: ORANGE_STAINED_GLASS_PANE
      display_name: "&cBreak Tournament"
      lore:
        - "&8{START_DAY} {START_MONTH} - {END_DAY} {END_MONTH}"
        - ""
        - "&b&lREWARDS"
        - "  &fExample Reward #1"
        - "  &fExample Reward #2"
        - "  &fExample Reward #3"
        - ""
        - "&b&lSTARTING IN"
        - "  &f{TIME_REMAINING}"
    ended: # Ended: when the tournament has ended
      material: BARRIER
      display_name: "&c&lBREAK TOURNAMENT"
      lore:
        - "&8{START_DAY} {START_MONTH} - {END_DAY} {END_MONTH}"
        - ""
        - "&b&lYOUR STATS"
        - "  &7Blocks Broken: &f{PLAYER_SCORE}"
        - "  &7Position: &f#{PLAYER_POSITION}"
        - ""
        - "&6&lWINNING PLAYERS"
        - "&4&l#1: &f{LEADER_NAME_1} &7({LEADER_SCORE_FORMATTED_1})"
        - "&c&l#2: &f{LEADER_NAME_2} &7({LEADER_SCORE_FORMATTED_2})"
        - "&6&l#3: &f{LEADER_NAME_3} &7({LEADER_SCORE_FORMATTED_3})"
        - "&e&l#4: &f{LEADER_NAME_4} &7({LEADER_SCORE_FORMATTED_4})"
        - "&7&l#5: &f{LEADER_NAME_5} &7({LEADER_SCORE_FORMATTED_5})"
        - ""
        - "&cThis tournament has ended!"
  item_craft_challenge_tournament:
    slot: 13
    active:
      material: CRAFTING_TABLE
      display_name: "&e&lCRAFTING TOURNAMENT"
      lore:
        - "&8Challenge Tournament"
        - "&8{START_DAY} {START_MONTH} - {END_DAY} {END_MONTH}"
        - ""
        - "&7Craft 20 &b&lBEACONS &7to finish!"
        - ""
        - "&e&lYOUR STATS"
        - "  &7Beacons Crafted: &f{PLAYER_SCORE}"
        - "  &7Position: &f#{PLAYER_POSITION}"
        - ""
        - "&e&lTIME REMAINING"
        - "  &f{TIME_REMAINING}"
        - ""
        - "&4&l#1: &f{LEADER_NAME_1} &7({LEADER_SCORE_FORMATTED_1})"
        - "&c&l#2: &f{LEADER_NAME_2} &7({LEADER_SCORE_FORMATTED_2})"
        - "&6&l#3: &f{LEADER_NAME_3} &7({LEADER_SCORE_FORMATTED_3})"
        - "&e&l#4: &f{LEADER_NAME_4} &7({LEADER_SCORE_FORMATTED_4})"
        - "&7&l#5: &f{LEADER_NAME_5} &7({LEADER_SCORE_FORMATTED_5})"
        - ""
        - "&7&o(( Top 5 updates every 60 seconds ))"
    waiting:
      material: ORANGE_STAINED_GLASS_PANE
      display_name: "&e&lCRAFTING TOURNAMENT"
      lore:
        - "&8Challenge Tournament"
        - "&8{START_DAY} {START_MONTH} - {END_DAY} {END_MONTH}"
        - ""
        - "&7Craft 20 &b&lBEACONS &7to finish!"
        - ""
        - "&e&lREWARDS"
        - "  &fExample Reward #1"
        - "  &fExample Reward #2"
        - "  &fExample Reward #3"
        - ""
        - "&e&lSTARTING IN"
        - "  &f{TIME_REMAINING}"
    ended:
      material: BARRIER
      display_name: "&c&lCRAFTING TOURNAMENT"
      lore:
        - "&8Challenge Tournament"
        - "&8{START_DAY} {START_MONTH} - {END_DAY} {END_MONTH}"
        - ""
        - "&e&lYOUR STATS"
        - "  &7Beacons Crafted: &f{PLAYER_SCORE}"
        - "  &7Position: &f#{PLAYER_POSITION}"
        - ""
        - "&e&lWINNING PLAYERS"
        - "&4&l#1: &f{LEADER_NAME_1} &7({LEADER_SCORE_FORMATTED_1})"
        - "&c&l#2: &f{LEADER_NAME_2} &7({LEADER_SCORE_FORMATTED_2})"
        - "&6&l#3: &f{LEADER_NAME_3} &7({LEADER_SCORE_FORMATTED_3})"
        - "&e&l#4: &f{LEADER_NAME_4} &7({LEADER_SCORE_FORMATTED_4})"
        - "&7&l#5: &f{LEADER_NAME_5} &7({LEADER_SCORE_FORMATTED_5})"
        - ""
        - "&cThis tournament has ended!"
  player_kills_tournament:
    slot: 16
    active:
      material: PLAYER_HEAD
      display_name: "&3&lPLAYER KILLS TOURNAMENT"
      lore:
        - "&8{START_DAY} {START_MONTH} - {END_DAY} {END_MONTH}"
        - ""
        - "&7Kill as many other players as you can!"
        - ""
        - "&3&lYOUR STATS"
        - "  &7Players Killed: &f{PLAYER_SCORE}"
        - "  &7Position: &f#{PLAYER_POSITION}"
        - ""
        - "&3&lTIME REMAINING"
        - "  &f{TIME_REMAINING}"
        - ""
        - "&4&l#1: &f{LEADER_NAME_1} &7({LEADER_SCORE_FORMATTED_1})"
        - "&c&l#2: &f{LEADER_NAME_2} &7({LEADER_SCORE_FORMATTED_2})"
        - "&6&l#3: &f{LEADER_NAME_3} &7({LEADER_SCORE_FORMATTED_3})"
        - "&e&l#4: &f{LEADER_NAME_4} &7({LEADER_SCORE_FORMATTED_4})"
        - "&7&l#5: &f{LEADER_NAME_5} &7({LEADER_SCORE_FORMATTED_5})"
        - ""
        - "&7&o(( Top 5 updates every 60 seconds ))"
    waiting:
      material: ORANGE_STAINED_GLASS_PANE
      display_name: "&3&lPLAYER KILLS TOURNAMENT"
      lore:
        - "&8{START_DAY} {START_MONTH} - {END_DAY} {END_MONTH}"
        - ""
        - "&7Kill as many other players as you can!"
        - ""
        - "&3&lREWARDS"
        - "  &fExample Reward #1"
        - "  &fExample Reward #2"
        - "  &fExample Reward #3"
        - ""
        - "&3&lSTARTING IN"
        - "  &f{TIME_REMAINING}"
    ended:
      material: BARRIER
      display_name: "&c&lPLAYER KILLS TOURNAMENT"
      lore:
        - "&8{START_DAY} {START_MONTH} - {END_DAY} {END_MONTH}"
        - ""
        - "&3&lYOUR STATS"
        - "  &7Beacons Crafted: &f{PLAYER_SCORE}"
        - "  &7Position: &f#{PLAYER_POSITION}"
        - ""
        - "&3&lWINNING PLAYERS"
        - "&4&l#1: &f{LEADER_NAME_1} &7({LEADER_SCORE_FORMATTED_1})"
        - "&c&l#2: &f{LEADER_NAME_2} &7({LEADER_SCORE_FORMATTED_2})"
        - "&6&l#3: &f{LEADER_NAME_3} &7({LEADER_SCORE_FORMATTED_3})"
        - "&e&l#4: &f{LEADER_NAME_4} &7({LEADER_SCORE_FORMATTED_4})"
        - "&7&l#5: &f{LEADER_NAME_5} &7({LEADER_SCORE_FORMATTED_5})"
        - ""
        - "&cThis tournament has ended!"

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