menu.yml
# XLTournaments Menu
# Title of the menu
title: "&lTOURNAMENTS"
# Min rows: 1, Max rows: 6
rows: 3
# These are static items and serve no click purpose
filler_items:
glass:
material: GRAY_STAINED_GLASS_PANE
amount: 1
display_name: "&r"
slot: -1 # -1 will fill all empty slots
# This is where you list all your tournaments
tournament_items:
block_break_tournament: # ID of the tournament
slot: 10 # Slot for any one of the items
active: # Active: when the tournament is running
material: DIAMOND_PICKAXE
glow: true
item_flags:
- HIDE_ATTRIBUTES
display_name: "&b&lBREAK TOURNAMENT"
lore:
- "&8{START_DAY} {START_MONTH} - {END_DAY} {END_MONTH}"
- ""
- "&b&lYOUR STATS"
- " &7Blocks Broken: &f{PLAYER_SCORE}"
- " &7Position: &f#{PLAYER_POSITION}"
- ""
- "&b&lTIME REMAINING"
- " &f{TIME_REMAINING}"
- ""
- "&4&l#1: &f{LEADER_NAME_1} &7({LEADER_SCORE_FORMATTED_1})"
- "&c&l#2: &f{LEADER_NAME_2} &7({LEADER_SCORE_FORMATTED_2})"
- "&6&l#3: &f{LEADER_NAME_3} &7({LEADER_SCORE_FORMATTED_3})"
- "&e&l#4: &f{LEADER_NAME_4} &7({LEADER_SCORE_FORMATTED_4})"
- "&7&l#5: &f{LEADER_NAME_5} &7({LEADER_SCORE_FORMATTED_5})"
- ""
- "&7&o(( Top 5 updates every 60 seconds ))"
waiting: # Waiting for the tournament to start
material: ORANGE_STAINED_GLASS_PANE
display_name: "&cBreak Tournament"
lore:
- "&8{START_DAY} {START_MONTH} - {END_DAY} {END_MONTH}"
- ""
- "&b&lREWARDS"
- " &fExample Reward #1"
- " &fExample Reward #2"
- " &fExample Reward #3"
- ""
- "&b&lSTARTING IN"
- " &f{TIME_REMAINING}"
ended: # Ended: when the tournament has ended
material: BARRIER
display_name: "&c&lBREAK TOURNAMENT"
lore:
- "&8{START_DAY} {START_MONTH} - {END_DAY} {END_MONTH}"
- ""
- "&b&lYOUR STATS"
- " &7Blocks Broken: &f{PLAYER_SCORE}"
- " &7Position: &f#{PLAYER_POSITION}"
- ""
- "&6&lWINNING PLAYERS"
- "&4&l#1: &f{LEADER_NAME_1} &7({LEADER_SCORE_FORMATTED_1})"
- "&c&l#2: &f{LEADER_NAME_2} &7({LEADER_SCORE_FORMATTED_2})"
- "&6&l#3: &f{LEADER_NAME_3} &7({LEADER_SCORE_FORMATTED_3})"
- "&e&l#4: &f{LEADER_NAME_4} &7({LEADER_SCORE_FORMATTED_4})"
- "&7&l#5: &f{LEADER_NAME_5} &7({LEADER_SCORE_FORMATTED_5})"
- ""
- "&cThis tournament has ended!"
item_craft_challenge_tournament:
slot: 13
active:
material: CRAFTING_TABLE
display_name: "&e&lCRAFTING TOURNAMENT"
lore:
- "&8Challenge Tournament"
- "&8{START_DAY} {START_MONTH} - {END_DAY} {END_MONTH}"
- ""
- "&7Craft 20 &b&lBEACONS &7to finish!"
- ""
- "&e&lYOUR STATS"
- " &7Beacons Crafted: &f{PLAYER_SCORE}"
- " &7Position: &f#{PLAYER_POSITION}"
- ""
- "&e&lTIME REMAINING"
- " &f{TIME_REMAINING}"
- ""
- "&4&l#1: &f{LEADER_NAME_1} &7({LEADER_SCORE_FORMATTED_1})"
- "&c&l#2: &f{LEADER_NAME_2} &7({LEADER_SCORE_FORMATTED_2})"
- "&6&l#3: &f{LEADER_NAME_3} &7({LEADER_SCORE_FORMATTED_3})"
- "&e&l#4: &f{LEADER_NAME_4} &7({LEADER_SCORE_FORMATTED_4})"
- "&7&l#5: &f{LEADER_NAME_5} &7({LEADER_SCORE_FORMATTED_5})"
- ""
- "&7&o(( Top 5 updates every 60 seconds ))"
waiting:
material: ORANGE_STAINED_GLASS_PANE
display_name: "&e&lCRAFTING TOURNAMENT"
lore:
- "&8Challenge Tournament"
- "&8{START_DAY} {START_MONTH} - {END_DAY} {END_MONTH}"
- ""
- "&7Craft 20 &b&lBEACONS &7to finish!"
- ""
- "&e&lREWARDS"
- " &fExample Reward #1"
- " &fExample Reward #2"
- " &fExample Reward #3"
- ""
- "&e&lSTARTING IN"
- " &f{TIME_REMAINING}"
ended:
material: BARRIER
display_name: "&c&lCRAFTING TOURNAMENT"
lore:
- "&8Challenge Tournament"
- "&8{START_DAY} {START_MONTH} - {END_DAY} {END_MONTH}"
- ""
- "&e&lYOUR STATS"
- " &7Beacons Crafted: &f{PLAYER_SCORE}"
- " &7Position: &f#{PLAYER_POSITION}"
- ""
- "&e&lWINNING PLAYERS"
- "&4&l#1: &f{LEADER_NAME_1} &7({LEADER_SCORE_FORMATTED_1})"
- "&c&l#2: &f{LEADER_NAME_2} &7({LEADER_SCORE_FORMATTED_2})"
- "&6&l#3: &f{LEADER_NAME_3} &7({LEADER_SCORE_FORMATTED_3})"
- "&e&l#4: &f{LEADER_NAME_4} &7({LEADER_SCORE_FORMATTED_4})"
- "&7&l#5: &f{LEADER_NAME_5} &7({LEADER_SCORE_FORMATTED_5})"
- ""
- "&cThis tournament has ended!"
player_kills_tournament:
slot: 16
active:
material: PLAYER_HEAD
display_name: "&3&lPLAYER KILLS TOURNAMENT"
lore:
- "&8{START_DAY} {START_MONTH} - {END_DAY} {END_MONTH}"
- ""
- "&7Kill as many other players as you can!"
- ""
- "&3&lYOUR STATS"
- " &7Players Killed: &f{PLAYER_SCORE}"
- " &7Position: &f#{PLAYER_POSITION}"
- ""
- "&3&lTIME REMAINING"
- " &f{TIME_REMAINING}"
- ""
- "&4&l#1: &f{LEADER_NAME_1} &7({LEADER_SCORE_FORMATTED_1})"
- "&c&l#2: &f{LEADER_NAME_2} &7({LEADER_SCORE_FORMATTED_2})"
- "&6&l#3: &f{LEADER_NAME_3} &7({LEADER_SCORE_FORMATTED_3})"
- "&e&l#4: &f{LEADER_NAME_4} &7({LEADER_SCORE_FORMATTED_4})"
- "&7&l#5: &f{LEADER_NAME_5} &7({LEADER_SCORE_FORMATTED_5})"
- ""
- "&7&o(( Top 5 updates every 60 seconds ))"
waiting:
material: ORANGE_STAINED_GLASS_PANE
display_name: "&3&lPLAYER KILLS TOURNAMENT"
lore:
- "&8{START_DAY} {START_MONTH} - {END_DAY} {END_MONTH}"
- ""
- "&7Kill as many other players as you can!"
- ""
- "&3&lREWARDS"
- " &fExample Reward #1"
- " &fExample Reward #2"
- " &fExample Reward #3"
- ""
- "&3&lSTARTING IN"
- " &f{TIME_REMAINING}"
ended:
material: BARRIER
display_name: "&c&lPLAYER KILLS TOURNAMENT"
lore:
- "&8{START_DAY} {START_MONTH} - {END_DAY} {END_MONTH}"
- ""
- "&3&lYOUR STATS"
- " &7Beacons Crafted: &f{PLAYER_SCORE}"
- " &7Position: &f#{PLAYER_POSITION}"
- ""
- "&3&lWINNING PLAYERS"
- "&4&l#1: &f{LEADER_NAME_1} &7({LEADER_SCORE_FORMATTED_1})"
- "&c&l#2: &f{LEADER_NAME_2} &7({LEADER_SCORE_FORMATTED_2})"
- "&6&l#3: &f{LEADER_NAME_3} &7({LEADER_SCORE_FORMATTED_3})"
- "&e&l#4: &f{LEADER_NAME_4} &7({LEADER_SCORE_FORMATTED_4})"
- "&7&l#5: &f{LEADER_NAME_5} &7({LEADER_SCORE_FORMATTED_5})"
- ""
- "&cThis tournament has ended!"
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